![]() While that game was somewhat fun, it didn't have the level of impact as the games that preceded it. However, Ubisoft decided in 2006 to take the series in a drastically different direction with Rayman Raving Rabbids. Sadly, trends in the market shifted away from platformers to action and FPS titles, meaning that the genre was no longer commercially viable (unless it was "edgy" like the Jak and Daxter sequels). ![]() His three games were polished platformers with some of the lushest visuals on consoles and addictive gameplay, and could always be counted on for a good time. ![]() While not quite a top-tier name, Rayman occupied a solid niche just below the elites. Between 19, Rayman's developer/publisher Ubisoft showed that a videogame protagonist lacking arms and legs can be successful. In the late 90s and early 2000s, the platformer was the premier genre of gaming, and one of it's biggest names was Rayman.
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